Elena's Journal 2 - To Atlantis Guide
Join Elena and Nathan as they set out on their new adventure to find Atlantis. They face a fresh set of challenges that test their courage and determination. Nathan’s lifelong dream of discovering the lost city drives them forward, but the journey is far from easy. The stakes continue to rise as Elena encounters new obstacles and dangers, putting her work, passion, and very life in jeopardy. Will she and Nathan be able to find Atlantis and unlock its secrets, or will the cost of their quest be too high? Only time will tell what sacrifices they will have to make, but one thing is certain: they will need to stay strong, focused, and united if they hope to survive the challenges ahead.
Game Summary
- 59 basic levels
- 1 mystery level
- 0 challenge levels
- Side objectives earn 300 points; completing them as part of normal play is usually necessary for 3 stars
- 0 impossible 3 star levels
- 0 hard 3 star levels
- A bonus is applied to the Excavations minigame. Sixty points is added to your score the first time you select a minigame in a level, regardless of the number of stars you receive. The second time you select the minigame, you receive 70 additional points; third time 80 points, etc. This is flawed logic, unintended I’m sure, and can be used to the player’s advantage. A minigame only appears in each level a maximum number of times, except if you don’t play it or you get 0 stars. Six minigames appear in level 30 if you get 1 or more stars; 10 if you don’t play it or you get 0 stars. But you keep getting the bonus points for the 0 stars scenario. Therefore, by playing the minigames and getting 3 stars 6 times, you’ll get 870 points. Playing the minigames and getting 0 stars 10 times will earn you 1050 points.
- 5 of 12 achievements cannot be reached in 1 play-through (level points from highest to lowest)
- “Sell pens and ink pens in University”: level 5 = 11 points; level 4 = 6 points; level 3 = 5 points; level 2 = 4 points; level 1 = 3 points
- “Serve coffee in Petunia’s Confectionary”: level 10 = 7 points; levels 8,9,56 = 6 points; levels 7,57,59,60 = 5 points; levels 6,58 = 4 points
- “Sell ship miniature in Public Library”: levels 11,12 = 4 points; levels 13,14,15,16,17,18,19,20 = random points
- “Give out swords in Atlantis”: levels 41,42,43,44,45 = random points; levels 36,37,38,39,40 = 0 points
- “Complete minigames in University”: levels 2,3,5 = 3 points; level 4 = 2 points; level 1 = 0 points
- 0 room upgrades
- 0 menu upgrades
- 295 diamonds are achievable with one play-through: 3 diamonds for 3 stars; 1 diamond for side objective; 1 diamond for critter. The collectible screen requires 295 diamonds to unlock all 29 items
- Scoring Differences between Easy, Normal, and Hard Modes
- Difference between Easy & Normal scores
- 1 star, on average, 49% higher
- 2 stars, on average, 35% higher
- 3 stars, on average, 26% higher
- Difference between Normal & Hard scores
- 1 star, on average, 15% higher
- 2 stars, on average, 6% higher
- 3 stars, on average, 2% higher
- Difference between Easy & Normal scores
Links
View the Trailer: Watch the official trailer from GameHouse.
View the Story: Watch the complete story; no gameplay; subtitles in various languages.
Play Now: Download game & play.
University
Lizard Locations
Products
Minigame
Petunia's Confectionery
Lizard Locations
Products
Minigame
Public Library
Lizard Locations
Products
Minigame
Daphne
Lizard Locations
Products
Minigame
Excavations
Lizard Locations
Hidden Objects Level 33
Products
Minigame
Atlantis
Lizard Locations
Hidden Objects Level 39
Products
Minigame
Mystery Levels
Mystery Level 1 - Open the Door Minigame
Difficulty Levels
See some of the differences between the easy, normal, and hard modes of difficulty for yourself in this comparison video:
- All customers start with 5 hearts.
- Customers drop a heart every 30.3 seconds.
- Lizards stay visible the 6.6 seconds.
- Lizards appear every 20 seconds.
- All customers start with 4 hearts. Once served, a heart is added regardless of how many hearts you have. But it may not be full. It will be at the same level prior to being served.
- Customers drop a heart every 27.8 seconds.
- Lizards stay visible the 5.6 seconds.
- Lizards appear every 20 seconds.
- Compared to easy scores, on average:
- 1 star: 49% higher
- 2 stars: 35% higher
- 3 stars: 26% higher
- All customers start with 4 hearts. Once served, a heart is added regardless of how many hearts you have. But it may not be full. It will be at the same level prior to being served.
- Customers drop a heart every 25 second.
- Lizards stay visible the 4.7 seconds.
- Lizards appear every 20 seconds.
- Compared to easy scores, on average:
- 1 star: 72% higher
- 2 stars: 43% higher
- 3 stars: 29% higher
- Compared to normal scores, on average:
- 1 star: 15% higher
- 2 stars: 6% higher
- 3 stars: 2% higher
Bonus Scores
Here are the points received when an action is completed:
Level Scores
Here are the points required to reach 1, 2, and 3 stars for the three difficulty modes:
Level Walkthroughs & Side Objectives
Enjoy a walkthrough of each level in difficult mode by Gamewitch Wertvoll. And a listing of all side objectives.
Achievements
Other than the standard ones, there are 12 achievements specific to this game. Seven (7) are fully achievable with 1 play-through; five (5) are not. Here are the points received for levels within each achievement: